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Site is under construction and is subject to change sporadically.

Lou 03/25/2013 14:02

Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia



Spells are magic based abilities that require Mana Points to use. Every class has both active and passive abilities. Most classes will have a spell as their active ability. These spells are learned by having a unit play as a class and reach a required level.

Spell Types

Spells come in one of five categories: Offensive, Enhancement, Enfeeble, Restorative, and Special.


These are spells meant to do damage to enemy units. They may target a single unit, or multiple units, but the end result is the same: reducing the enemies strength.


Spells that give buffs to allied units and/or the caster. These spells strengthen your team by granting them power for a limited time.


The counter to Enhancement spells, these focus on weakening enemy units. While Enhancement spells grant buffs, Enfeeble spells generally grant debuffs.


A very popular and important type of spell. These spells restore health to allied units as well as restore any damage those units have suffered during battle. Restorative spells can be used to remove debuffs caused by Enfeeble type spells.


Since these are magical spells we are talking about, there is always going to be a few that are hard to define. Spells that allow units to teleport from one tile to another, spells that create obstacles on the map, and many more.

Spell Archive

As spells are created they will be documented here. The idea is to explain the name of the spell, the element, the type, the class(es) that can use it, the MP cost, the target type (whether it has to target a unit, or if it can target multiple units, or an area), and a description.

magic/spells.txt · Last modified: 07/06/2014 00:22 by lou