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Site is under construction and is subject to change sporadically.

Lou 03/25/2013 14:02

Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia



Each unit has a specific resistance level for each of the six basic elements as well as Light and Dark. The elements Time and Aether have no resistance and are therefore more powerful.

Resistance values are currently represented by a number which corresponds to a scale.


Below is a more detailed explanation of each level that includes the representative color.


Frail is the weakest someone can be toward an element. An elemental attack on a unit with frail resistance will do an extra 50% damage.


Weak as the name states means the unit is particularly vulnerable to an element. An elemental attack on a unit that has weak resistance will do an extra 25% damage.


This represents the default resistance level which leaves the target vulnerable to the default amount of damage.


Resist1) displays a decent amount of resistance against an element. Attacks of the specified element will have their damage reduced by 33%.


Immune literally renders a unit immune to a specific element. Attacks of the element type specified will have their damage reduced by 100%.


Absorb is similar to immune, but with an added bonus. Instead of damaging the unit, the attack will heal the unit's health. Having the Absorb status on an element causes the target of a damaging spell to instead be healed by 150% of what the damage would have been. Healing spells of the specified element would heal for 150% more.

1) Note: Name pending change.
magic/resistance.txt · Last modified: 07/22/2013 15:42 by lou