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Site is under construction and is subject to change sporadically.

Lou 03/25/2013 14:02

Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game.

Resources that will be used in the game are either created by myself or credited to their respective Artist.

Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014 Louis Agoglia

item:start

Items

Items will exist as either equipment, consumables, or a special type used for quests or other yet to be discussed features.

Equipment

Each unit has four slots for equipment. There are more than four types of equipment and a unit can equip any four they want and one accessory making for five total equippable slots. Certain types have a limit on how many can be equipped on one unit at the same time.

See: Equipment

Weapons

Depending on the class and the weapon itself, a maximum of two one-handed weapon types can be equipped. Below is a list of all the weapon types currently in the works. This list will most likely be changed as time goes on.

The weapon type will determine if the weapon is 1 Handed or 2 Handed

Name Type
Axe1) 1H Melee
Bomb 1H Ranged
Bow 2H Ranged
Broadsword 2H Melee
Cannon 2H Ranged
Card 1H Ranged
Crossbow 2H Ranged
Dagger 1H Melee
Flintlock 2H Ranged
Greataxe 2H Melee
Hammer 1H/2H Melee
Fan 1H Melee
Fist2) 2H Melee*3)
Fusil 1H Ranged
Instrument 2H Melee
Katana 1H Melee
Knife 1H Melee
Longbow 2H Ranged
Longsword 2H Melee
Mace 1H Melee
Polearm 2H Melee+*4)
Rapier 1H Melee
Rod 1H Melee
Scimitar 1H Melee
Scythe 2H Melee
Short Sword 1H Melee
Staff 2H Melee
Sword 1H Melee
Thrown 1H Ranged*5)
Tome 1H Melee6)
Wand 1H Ranged*7)
Whip 1H Melee+*8)

Armor

There are many different armor types. A unit can equip one type of each armor, up to four total.

Slot Type Heavy Type Light
Head Helmet Hat
Body BreastplateCloak
Arms Gauntlets Gloves
Feet Greaves Shoes
Other Shield

Accessories

Accessories include everything that can be equipped that isn't armor or weaponry. One accessory can be equipped at a time.

Slot Type
Neck Necklace
Ears Earrings
Wrist Bracelets
Finger Rings
Misc Amulet

Consumables

Consumables deal with everything a unit is able to use during combat with the Item command. For the most part, as the name implies, consumables have one use. Many of them can be stacked to a certain amount, for example 10 Potions have 10 uses, 1 use each.

1) Update: Changed from Handaxes 5/27/13
2) Update: Changed from Knuckle 5/27/13
3) Note: Knuckle weapons come as a set; one for each hand
4) , 8) Range: 2
5) Note: Item is used up when thrown, i.e. ammunition
6) Update: Changed from Book 4/15/13
7) Note: Wands fire an elemental charge
item/start.txt · Last modified: 07/22/2013 15:29 by lou