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Site is under construction and is subject to change sporadically.

Lou 03/25/2013 14:02


Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as http://ffhacktics.com/ for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia

games:tactics_ogre_the_knight_of_lodis
Wikipedia: Tactics Ogre: The Knight of Lodis Link
Tactics Ogre: The Knight of Lodis
TacticsTKOL.jpg
Developer(s)Quest
Publisher(s)
Director(s)Yuichi Murasawa
Composer(s)Hitoshi Sakimoto
Masaharu Iwata
Platform(s)Game Boy Advance
Release
  • JP: June 21, 2001
  • NA: May 7, 2002
Genre(s)Tactical role-playing game
Mode(s)Single-player

Tactics Ogre: The Knight of Lodis (タクティクスオウガ外伝 The Knight of Lodis, Takutikusu Ōga Gaiden Za Naito obu Rōdhisu, "Sidestory to Tactics Ogre: The Knight of Lodis") is a tactical role-playing game developed by Quest. It was released by Nintendo in Japan in 2001 on the Game Boy Advance, then later released by Atlus in North America in 2002.

Like Tactics Ogre: Let Us Cling Together, The Knight of Lodis features party-based tactical combat on an isometric playing field. The player has limited control outside of battle, being provided only extremely limited movement on a world map, a shop function, an options menu, and an option to participate in a training session in which the player pits its own forces against each other in order to gain experience. Characters can be hired or acquired in combat, and there are interchangeable classes and a wide array of weapons, equipment and magic spells.

games/tactics_ogre_the_knight_of_lodis.txt · Last modified: 04/17/2013 19:31 by lou