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Lou 03/25/2013 14:02

Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia


Wikipedia: Game Boy Wars 3 Link
Game Boy Wars 3

Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Series Nintendo Wars
Platform(s) Game Boy/Game Boy Color
Release date(s)
  • JP August 30, 2001
Genre(s) turn-based tactics
Mode(s) 1-player, 2-player, link
Media/distribution 8-megabit cartridge

Game Boy Wars 3, the third and final Game Boy Wars sequel produced by Hudson, was released on August 30, 2001 exclusively for the Game Boy Color. The working title during the game's development was Game Boy Wars Pocket Tactics during development.

The gameplay of Game Boy Wars 3 is a departure from the previous Game Boy Wars titles, being modeled after the Nectaris series of war simulators that were also produced by Hudson. For example, indirect attack units can now move and attack at the same time in one turn. In contrast to the previous Game Boy Wars titles, having the required fund is not enough to produce certain units. The player must provide construction materials to the factories and cities as well. To do that, the player must deploy construction units to these sites and built the materials. These construction units can be used to cut down trees and create roads.

Game Boy Wars 3 features a Beginner Mode, which gives the player a 16-part tutorial on how to play the game, as well as a Standard Mode in which the player can fight against the CPU or another player in one of 60 maps. There's also a Campaign Mode in which the player must fight through over 45 different maps that are dictated by a storyline, which has several branching points determined by the player's performance. A feature exclusive in the Campaign Mode is the ability to redeploy surviving units from a previous battle into the next one. Units gain experience points through combat, allowing them to be promoted from one of five ranks (D, C, B, A, and S), increasing their strength. Units who reach an S rank can be transformed into a new type of unit.

On release, Famitsu magazine scored Game Boy Wars 3 a 31 out of 40.

games/game_boy_wars_3.txt · Last modified: 03/26/2013 04:43 by lou