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Site is under construction and is subject to change sporadically.

Lou 03/25/2013 14:02


Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as http://ffhacktics.com/ for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia

games:front_mission_4

Front Mission 4

Wikipedia: Front Mission 4 Link
Front Mission 4
FM4box.jpg
North American cover art
Developer(s)Square Enix Product Development Division 6
Publisher(s)Square Enix
Director(s)Toshiro Tsuchida
Producer(s)Toshiro Tsuchida
Artist(s)Yusuke Naora
Composer(s)Hidenori Iwasaki
Ryo Yamazaki
SeriesFront Mission
Platform(s)PlayStation 2
Release
  • JP: December 18, 2003
  • NA: June 15, 2004
Genre(s)Tactical role-playing game
Mode(s)Single-player

Front Mission 4 (フロントミッション フォース, Furonto Misshon Fuoosu) is a tactical role-playing game developed and published by Square Enix Co., Ltd. as the fourth main entry and sixth entry overall in the Front Mission series. Like other Front Mission titles, Front Mission 4 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.

The game takes place in the late 21st century where superstates compete for the world's resources, and two individuals are sent to investigate when five bases of one nation are attacked unprovoked by persons unknown. The game was developed to sound different musically than previous titles, with South American instruments like the pan flute were used to compose a more dynamic musical structure.

The title was the top selling game of Christmas 2003 in Japan and sold over 160,000 copies. It received generally positive reviews, highlighting the high production values and customization of mechs for combat, but also cited the games high level of difficulty and complexity.

games/front_mission_4.txt · Last modified: 05/21/2013 22:14 by lou