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Lou 03/25/2013 14:02

Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia

Wikipedia: Fire Emblem: The Sacred Stones Link

Fire Emblem: The Sacred Stones
Fire Emblem The Sacred Stones.JPG
Developer(s)Intelligent Systems
Director(s)Sachiko Wada
Taiki Ubukata
Kentaro Nishimura
Producer(s)Toru Narihiro
Hitoshi Yamagami
Artist(s)Sachiko Wada
Ryo Hirata
Writer(s)Kouhei Maeda
Composer(s)Yoshihiko Kitamura
Saki Haruyama
Yoshito Hirano
SeriesFire Emblem
Platform(s)Game Boy Advance
  • JP: October 7, 2004
  • NA: May 23, 2005
  • EU: November 4, 2005
Genre(s)Tactical role playing
Mode(s)Single player, multiplayer

Fire Emblem: The Sacred Stones is a tactical role-playing game developed by Intelligent Systems, and published by Nintendo for the Game Boy Advance handheld video game console in 2004 for Japan and 2005 in the West. It is the eighth entry in the Fire Emblem series, the second to be released outside Japan, and the third and final title to be developed for the Game Boy Advance after The Binding Blade and its prequel Fire Emblem.

Set in a separate continuity to any other Fire Emblem title, The Sacred Stones takes place on the continent of Magvel, which is divided into five ancient nations, each with a magical stone said to be linked to the imprisonment of an ancient demon. When the nation of Grado begins invading the other nations and destroying the stones, protagonists Eirika and Ephraim of the royal family of Renais set out to gain allies from the other nations and halt Grado's conquest. The gameplay is similar to previous Fire Emblem games, focusing on turn-based, tactical movement of units across a grid-based battlefield. Core features of the game include permanent death for characters defeated in battle and support conversations that grant advantages to certain units in battle.

The Sacred Stones began development alongside Fire Emblem: Path of Radiance as a side project, sharing much of its visual design and mechanics with Fire Emblem while incorporating elements from earlier entries such as Fire Emblem Gaiden. First announced in mid-2004, it was heavily promoted in Japan. When released, it sold over 230,000 units during 2004, with a further 90,000 being sold upon its North American debut. Reception was positive overall for its story and gameplay, although many critics cited it as being too similar to its predecessor. The Sacred Stones would be the last original handheld Fire Emblem title until Fire Emblem Awakening for the Nintendo 3DS in 2012.

games/fire_emblem_the_sacred_stones.txt · Last modified: 03/26/2013 01:55 by lou