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Site is under construction and is subject to change sporadically.

Lou 03/25/2013 14:02


Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as http://ffhacktics.com/ for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia

games:fire_emblem_radiant_dawn
Wikipedia: Fire Emblem: Radiant Dawn Link

Fire Emblem: Radiant Dawn
Fire Emblem Radiant Dawn Box Art.jpg
Developer(s)Nintendo SPD
Intelligent Systems
Publisher(s)Nintendo
Director(s)Taeko Kaneda
Producer(s)Toru Narihiro
Hitoshi Yamagami
Artist(s)Senri Kita
Writer(s)Ken Yokoyama
Composer(s)Yoshito Hirano
Chika Sekigawa
Naoko Mitome
SeriesFire Emblem
Platform(s)Wii
Release
  • JP: February 22, 2007
  • NA: November 5, 2007
  • AU: April 10, 2008
  • EU: March 14, 2008
Genre(s)Tactical role-playing game
Mode(s)Single-player

Fire Emblem: Radiant Dawn is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Wii home console. It is the tenth entry in the Fire Emblem series, and acts as a direct sequel to the 2005 GameCube title Fire Emblem: Path of Radiance. It released in 2007 in Japan and North America, and 2008 in Europe and Australia.

Radiant Dawn's plot begins in war-torn Daein with the main character Micaiah and her allies rebelling against the oppressive Begnion Occupational Army. The story is divided into four parts, and changes perspective between different factions within the continent of Tellius. The gameplay is similar to Path of Radiance and previous Fire Emblem titles, with units moving across a grid-based map in turn-based battles, and characters unrelated to the core plot being subject to permanent death if defeated.

Radiant Dawn began development in 2005 for the Wii after the success of Path of Radiance. Continuing the trend of developing for home consoles after a period on portable devices, it was intended to release close to the Wii hardware's release so as to boost sales for both game and hardware. Radiant Dawn has been positively received by critics, many of whom criticised only the game's high difficulty.

games/fire_emblem_radiant_dawn.txt · Last modified: 03/26/2013 02:59 by lou