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Lou 03/25/2013 14:02

Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia

Wikipedia: Fire Emblem: Path of Radiance Link

Fire Emblem: Path of Radiance
Fire Emblem PoR Boxart.JPG
North American cover art
Developer(s)Intelligent Systems
Nintendo SPD
Director(s)Masayuki Horiwawa
Producer(s)Toru Narihiro
Hitoshi Yamagami
Designer(s)Taeko Kaneda
Artist(s)Senri Kita
Writer(s)Ken Yokoyama
Composer(s)Yoshito Hirano
Saki Haruyama
Naoko Mitome
Atsushi Yoshida
Kanako Teramae
SeriesFire Emblem
  • JP: April 20, 2005
  • NA: October 17, 2005
  • EU: November 4, 2005
  • AU: December 1, 2005
Genre(s)Tactical role-playing

Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube home console in 2005. It is the ninth main installment in the Fire Emblem series, and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.

The story takes place in the continent Tellius, inhabited by the humanoid Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades fellow Beorc nation Crimea. The mercenary Ike journeys to restore Crimea's heir Princess Elincia to the throne. Ike and his group travel across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.

Path of Radiance began development for the GameCube after the overseas success of the Game Boy Advance game Fire Emblem, becoming the first home console entry in the series since Fire Emblem: Thracia 776. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese as possible. Upon release, the game received widespread critical acclaim for its gameplay and story, but several journalistic sites and magazines made negative comments about the game's graphics. The game debuted at the top of Japanese gaming charts, and was considered to have sold well. A direct sequel for the Wii, Fire Emblem: Radiant Dawn, was released in 2007 in North America and Japan, and 2008 in Europe and Australia.

games/fire_emblem_path_of_radiance.txt · Last modified: 03/26/2013 02:53 by lou