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Lou 03/25/2013 14:02

Some graphical resources seen are copyrighted by their respective owners, SquareEnix and others, and are temporary placeholders. They will not appear in any released version of the game. Resources that will be used in the game are either created by myself or credited to their respective Artist. I especially want to thank websites and communities such as for creating some of the placeholders I used during development. Dusk Tactics, source code, and the ideas and information on this website are all copyright ©2014-2020 Louis Agoglia

Wikipedia: Fire Emblem Awakening Link

Fire Emblem Awakening
Fire Emblem Awakening box art.png
Packaging artwork released for all territories.
(with some regional variations)
Developer(s)Intelligent Systems
Nintendo SPD
Director(s)Kouhei Maeda
Genki Yokota
Producer(s)Toru Narihiro
Hitoshi Yamagami
Artist(s)Toshiyuki Kusakihara
Yūsuke Kozaki
Writer(s)Kouhei Maeda
Nami Komura
Masayuki Horikawa
Yuichi Kitaoka
Sou Mayumi
Shuntaro Ashida
Composer(s)Hiroki Morishita
Rei Kondoh
SeriesFire Emblem
Platform(s)Nintendo 3DS
  • JP: April 19, 2012
  • NA: February 4, 2013
  • EU: April 19, 2013
  • AU: April 20, 2013
Genre(s)Tactical role-playing
Mode(s)Single-player, multiplayer

Fire Emblem Awakening is a tactical role-playing video game, developed by Intelligent Systems and Nintendo SPD and published by Nintendo for the Nintendo 3DS handheld video game console in April 2012 in Japan, and April 2013 outside Japan. It is the thirteenth entry in the Fire Emblem series, and the first to be developed for the Nintendo 3DS. The gameplay, like previous Fire Emblem games, focuses on tactical movement of characters across a battlefield fighting enemy units. Other features include the ability to build relationships between the characters to improve their abilities, adjustable difficulty levels, a mode that disables the permanent death of characters, and multiple camera perspectives in battle.

The story of Awakening takes place 2000 years after the events of the original Fire Emblem and Fire Emblem Gaiden, focusing on a group of soldiers from the kingdom of Ylisse. The player controls a customizable Avatar character, (known widely by Fire Emblem fans as Robin, his/her default name) who suffers from amnesia. The Avatar is taken in by Chrom, the prince of Ylisse, and his personal army known as the "shepherds" of Ylisse. Over the course of the story, the Avatar aids Chrom's army in defending Ylisse from monsters dubbed the Risen, and attacks from the hostile nation of Plegia.

Development of Fire Emblem Awakening began in 2010, with multiple veterans of the Fire Emblem series filling key development roles. Development was handled by Intelligent Systems with supervision from Nintendo. As the series had seen declining sales with previous installments, Awakening was designed as the possible last entry in the series, with elements from all previous Fire Emblem games incorporated. Due to the 3DS still being fine-tuned by developers, the team's decisions for content and graphics were made based on what they thought was feasible for what they had available to them. However, some gameplay options and proposals were met with mixed feelings, such as the option to disable permanent character death, often known as 'permadeath', a staple of the Fire Emblem franchise.

Upon release, the game received critical acclaim and achieved strong sales worldwide, with many critics praising the new additions to the traditional gameplay and accessibility to newcomers of the series. After release, the game was nominated for multiple awards from video game publications, often being cited as one of the best games on the 3DS platform, is credited with boosting sales for the 3DS and is considered one of the best role-playing video games of all time. Awakening's commercial success ensured the continuation of the series. The successor of Awakening, Fire Emblem Fates, was released in Japan in June 2015, and in Western territories in February 2016.

games/fire_emblem_awakening.txt · Last modified: 03/26/2013 03:03 by lou